Cthulhu Fluxx Review

Cthulhu Fluxx



Age: 7+
Depending on the child’s person’s ability to pay attention to constantly changing rules.
Some minor math: if you can count to 6, you’re good.

Players: 2-6
We played with 3 and it felt balanced.

Time: 10-40 mins
Time is variable due to rules and goals changing.

Drinkability: 2/6 beers
Kind of need to pay attention. Even sober, many rules and goals get overlooked.

Overall Score: 4/7 days
I’d play this four times a week.

This is the second Fluxx game we’ve played, after playing the original a few months ago. We discovered that the fun in this game is dependent upon the attitude of the other players. Imagine that.

The Cthulhu version adds some elements like doom and ungoals. The doom elements are to be avoided…except when the standing conditions say otherwise. The ungoals are also to be avoided…except when the standing conditions behoove you to achieve them. I’m sensing a theme.




Fluxx is a relatively quick game to learn and play. There was minimal arguing over rules, because they’re clearly stated on the cards themselves. The rulebook is pretty damn helpful as well. They include an FAQ which came in handy a couple times.

To begin, everyone is dealt three cards. If any of the three cards you receive contain a creep, you lay it down in front of you and draw another card. Repeat until everyone is holding three non-creep cards. You decide who goes first. There’s no need to figure out who planted something most recently.  On your turn draw one card and play one card…unless the standing conditions say otherwise (SEE?!) The goal of the game is determined by the standing goal card. Fluxx Cthulhu also has ungoals which replace the goal…unless the standing omgwegetit. Moving on. The ungoal is a set of winning conditions for the game itself to win and everyone else to stare blankly at the table, silently re-read the rules and accept the situation before gathering up the cards for a re-shuffle.

The pace of the game is fast, since each turn is fairly concise.  There’s not much skill to the game, a lot of it has to do with luck and proper attention (see drinkability score.) However, some skill can come into play once you’ve played a couple times and know what cards might appear.

The game also has a meta rule, which I highly recommend playing. It makes it so that even when the game wins, another person has a shot at winning. I, personally, feel that the game should only win if it’s a co-operative game. If it’s everyone for themselves and the game still wins? Well that’s just bullshit.


Overall, we had fun with this game. We enjoyed the Lovecraft references and the constant changes. Cthulhu Fluxx adds some dynamic to the regular Fluxx game. While it is a little more confusing at times, I feel that it adds a lot more fun.


  1. Love the “Drinkability Score”. Great Idea.